Skinning

The contemporary analytical tool of 3D scanning (using photogrammetry) is employed by archaeologists for the sake of documenting and examining artifacts. This technology has an inherent technical characteristic, enabling a reinterpretation of two related ancient crafts: skinning hunted animals and creating sculptural icons of these same animals. Three-dimensional color files (virtual objects with real-world-like surface appearance), archive the information for structuring and representing any virtual object in two separate groups: geometric/volumetric/spatial information contained in a mesh, and in correlation, the color information (UV map) belonging to the mesh. Nowadays, we are able to scan any of the countless animal sculptures created in the last 40,000 years, strip their skin, and repurpose it as a rug.

*No animals were harmed in the making of this design project 🙂

Dov Ganchrow, Guy Megides

Dror Revach

Doron Altaratz and Moshe Caine

MUT – Museum of the University of Tübingen, and the State Office for the Preservation of Monuments, Esslingen Office, Germany

Funbie Studios, Singapore