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Pause is a generative roaming experience. The player is flung into a world where the default is moving forward and searching within a system of given circumstances. The path changes, taking shape according to a player’s choices, but also according to circumstances not related to him, and new players who join in. To be a part of the experience, the player must be active; they must wander and discover the space they are in. From time to time they are also welcome to stop and just be. If they choose not to return to the game, after a short while their wandering will come to an end . The ending varies depending on the places a player walked through and the characters they encountered – it is the time and place where the player chose to stop.
Michal Shoshan
Programmer: Michael Berelejis
Sound: Shahar Shirly
Pause was developed as a final project for Bezalel Academy of Art and Design Jerusalem.